Extra-Sensory Perception Here are some categories ESP powers might fall in. Keep in mind that not all combinations make sense, and Keeper moderation is essential. Sense/Ward/Attract/Project/Manipulate Past/Present/Future Vision/Sound/Emotion/Life Person/Animal/Thing/Place Category descriptions: Sense: The essence of ESP, broadened perceptions. Most Psychic phenomena are some form of perception, and Keepers may wish to encourage players to pick predominantly sensory abilities. Ward: Causes the target to not see, hear, or notice the Psychic. It is suggested that 'soft' warding should be handled like scanning. Ward doesn't work really with things or places. A Keeper may choose to allow a Psychic ability to place Wards in places or things. Attract: The art of being noticed or noticeable, to project one's image or voice. With Emotions can function as a Presence ability. Project: Projection sends a specific influence or signal to a target. Telepathy is a form of projection, as is astral travel. Manipulate: Illusions, emotional control, this is a powerful series of abilities that should be carefully looked at by a Keeper, though keep in mind that active use of Psychic abilities, particularly contested ones, is very draining. Life: Can either reflect overall symbols (Precog Life: I see the Mage in your future) or life energies (Sense Life: Hmm. There's someone behind the curtain) Manipulating life can be combined with First Aid or Medicine: Normal connection, then Use power with First Aid or Medicine roll. If successful, two healing dice are rolled, best chosen +1. Or it can be used to harm: connection and use power with fist-punch skill. If this succeeds, damage dice are rolled twice, best result is taken. These abilities are very abusable, so be cautious. Weather: Either Sense Future Weather, or Manipulate Present/Future Weather. A common broad ability. Specific abilities: Empathy: Sense Present Emotions of People Telempathy: Project Present Emotions to People Precognition: Sense Future Vision of People Psychometry: Sense Past of Things, either in visions or voices Telepathy (send): Project Sound (or Vision) to People Telepathy (receive): Mindreading, Sense Thoughts (visual or internal dialogue) of People With optional 'similar power' rule, having one Telepathic power allows the other at x1/2 skill. Channeling: Could be sense or manipulate, true channeling is essentially Telepathy dealing with spirits. William H Timmins - Pooh@drycas.club.cc.cmu.edu