Temporary Insanity in Combat In several cases, the characters will go temporarily insane during combat. In our group, that has been a source for severes differences. What does an insane character do while fighting? Does he sit around and drool, or does he shoot away like crazy? To try to overcome that problem, I worked out the following table. Why should you use a random table for insanity? Simply put, in a case of temporary insanity in combat where a character's life might hinge on the outcome, your players will feel better if they don't feel it was your decision or fault that they died but when they can blame it on their bad luck instead. Please send any comments to ricardo@tecapro.com 01-05 Disgust and repugnance. The character won't be able to face the object of his insanity for the period of time, not even to fight it. If cornered by the cause of the insanity, he will defend himself by all means, but not in any other cases. If the source of the insanity cannot be identified by the character (if, for example, it was the result of a spell and he didn't see the caster or couldn't figure it out), he will loathe the nearest threat. 06-19 Irrational fear. The character will do anything in his power to get what he perceive to be a threat away from him, which might include throwing his partners at the creatures or charge madly toward the source of his fear in an attempt to break through the only door in a room. All gun, shotgun, machinegun, etc. skills are lowered by 5% for the insanity period. 20-35 Violence. The character will react violently to anything and everything that approaches him, especially the source of his insanity (if identifiable) or anything weird that appears. The character feels that the source of the insanity must be eliminated at all cost. If the source is not identified, the nearest threat will be eliminated, along with anything that tries to stop him. 36-59 Random attacks. For the insanity period, the character will attack randomly in different directions. Roll 1d8 for the directions the character is facing when he attacks. Front 8 1 2 \ | / \ | / Right 7 --- Char. --- 3 Left / | \ / | \ 6 5 4 Back Of course, it helps to know where the other characters are located. All attacking abilities except direct attacks (punch, etc.) are reduced by 15%. If shooting, the character won't have the presence of mind to re-load. It that case, it is possible that the empty weapon will be used as a small club. Also, every round there is a cumulative 5% that the character will stop attacking and start behaving as in the point titled "Madness" (60-94) 60-94 Madness. The character will not recognize his surroundings, nor anyone else, and might wander off aimlessly if possible. He will defend himself if attacked, although not with guns or any other weapon more complex than a club or knife. If the character has a gun, there is a good chance that it will be used as a small club. 95-00 Catatonia. The character just sits there, without reacting, even if attacked or struck. A sure track to hell. Ricardo J. Mendez